Critical Mass

The General

Mother Of All Battles
Real time WWII battle
Capture The Flag
Capture The Flag
A card game
Lead your tribe to safety
End Of Atlantis
Play in the Jurassic League

Kill all of the rats
Find all 35 words

The Games
Critical Mass
The General
Mother Of All Battles
End Of Atlantis

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Firefight Version History

Steam/Windows Store Version, July 2016
- Complete re-write
- 9 hand drawn maps
- 60 frames per second instead of 10 for smoother animation
- Advanced Route finding for intelligent infantry and tank movement
- Accurate modelling of tank motion, with gears, rev counter and brake levers
- Ricocheting bullets and shrapnel
- Improved AI

Version 5.0, April 2010
- Whole new set of graphics
- Marshes added
- Hold down the Spacebar to highlight all of your troops
- American Marines added as a separate nationality
- New scenarios "Burma" and "Malaya" added
- Option to automatically center a unit when you click on it

Version 4.1, October 2008
- Fractally generated hills for more realistic landscape

Version 4.0, June 2006
- Maps are 65% bigger
- Up to 20 units per side
- The landscape is made from tessellating texture graphics
- The game uses DirectSound so several sounds can play at once
- Details are shown of the man the mouse last hovered over
- Shows the distance of the target when you order troops to fire
- "Winter" graphics if in Europe during winter
- Jungle terrain
- Canals added to "lowlands" maps
- Better desert terrain now includes houses and palm trees
- Japanese, Chinese, New Zealand, Australian and Dutch nationalities added
- Each man now has a rank and a name
- Graphics are now stored as separate .bmp files so they can be easily modified
- Surnames for all people are stored in .txt files so can be altered and added to
- Names for villages, farms, hills and rivers are stored in .txt files
- New weapons include flamethrower tanks, anti-tank rifles, and knee mortars for Japanese troops
- Data for each tank, armoured car, anti-tank gun and infantry unit is now stored in individual .txt files so they can be easily modified and added to

Version 3.0, October 2004
- Better map creation routines
- Improved graphics
- More realistic morale for infantry gives fewer casualties and better gameplay

Version 2.0, July 2000
- Historically accurate infantry units
- 35% larger map size
- Up to 16 units per side, with up to 12 men per unit (maximum of 192 men per side instead of 80)
- Artillery fire has to adjust before firing a full salvo
- Right click on a unit to view its status
- New infantry weapons include pistols, carbines, shotguns, and light, medium or heavy mortars
- Saved games are compressed to take up less hard disk space

Version 1.1, October 1998
- Campaigns
- High score table
- Newspaper headlines when world events occur
- Low land terrain for Belgium/Holland
- Troops can surrender

Version 1.0, September 1998
- Scenarios from 1939-45 in villages, forests, desert or hilly terrain
- Play as a British, Canadian, American, German, Italian or Russian commander
- 10,000,000 different randomly generated landscapes
- Real time line of sight so hidden enemy troops cannot be seen
- Fields of grass, wheat or ploughed earth surrounded by hedges or stone walls
- Smooth hills, using gaussian shading
- Roads and rivers made from bezier curves
- Villages, farms, woods and orchards
- 55 different tank types
- Up to 10 units per side, with up to 8 men per unit
- Infantry weapons include rifles, grenades, sub machine guns, light machine guns, heavy machine guns, bazookas, mortars and flamethrowers
- All shots travel in realistic parabolic trajectories
- Large amounts of AI so troops will behave intelligently without user intervention, including support fire, taking cover, tactically sneaking up on enemy positions, ambushing, retreating and routing