![]() |
|
|||||||||||||
The Games ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Info ![]() ![]() ![]() ![]() ![]() Contact ![]() ![]() About Sean O'Connor ![]() ![]() ![]() |
Version 4.0, October 2004 - New graphics - Updated gameplay - Squadron chatter - Extra ship objects: Stealth and Repair Bots - Squadron summary bar gives you an indication if your ships are damaged - Squadron orders - Everything is on a single main window - Extra features in the Mission Editor: probability area, minimum rank required, wormhole and coloniser objects - You can Import and Export ships in the ship editor to .SHP files so that you can download other people's designs - You can view kills made on the mission during the mission instead of just a summary at the end - You can choose any ships and you're not restricted to one "class" - You choose a "race" to play as Version 3.0, February 2001 - '3D' looking ships - 136 different types of ship - Up to 80 ships per side - Ability for players to design their own ships and missions - 6 missile types - New graphics for background planets, galaxies, explosions and smoke - Surviving ships in your squadron are used again in the next mission - Ships can hyperspace to safety - Larger playing area Version 2.0, December 1996 - Windows 95 version Version 1.0, December 1995 - 32 different missions - 9 different attack ship types - 4 missile types - 8 commanders - Up to 20 ships per side |